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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>Class List</h1>  </div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><table>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html">RRRSRoguelike.Managers.ActionManager</a></td><td class="indexvalue">Stores a list of actions along with the keys mapped to those actions Checks action map against the inputmanager </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_action_map.html">RRRSRoguelike.Helpers.ActionMap</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_camera.html">RRRSRoguelike.Helpers.Visualizer.Camera</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html">RRRSRoguelike.Entities.Creature</a></td><td class="indexvalue">Base class for all living entities </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_creature_manager.html">RRRSRoguelike.Managers.CreatureManager</a></td><td class="indexvalue">Manages all creatures </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">RRRSRoguelike.Helpers.Dungeon</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">RRRSRoguelike.Helpers.DungeonLevel</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">RRRSRoguelike.Managers.DungeonManager</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html">RRRSRoguelike.Screens.DungeonScreen</a></td><td class="indexvalue">Contains the main game logic </td></tr>
  <tr><td class="indexkey"><a class="el" href="struct_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_dungeon_square.html">RRRSRoguelike.Helpers.Visualizer.DungeonSquare</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_fireball.html">RRRSRoguelike.Entities.Fireball</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html">RRRSRoguelike.Managers.GameManager</a></td><td class="indexvalue">Manages the game flow </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html">RRRSRoguelike.Managers.InputManager</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_screens_1_1_language_screen.html">RRRSRoguelike.Screens.LanguageScreen</a></td><td class="indexvalue">Manages the UI to enter Random Seed Number to start </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_layer.html">RRRSRoguelike.Helpers.Visualizer.Layer</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_menu.html">RRRSRoguelike.Helpers.Menu</a></td><td class="indexvalue">Description of <a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_menu.html" title="Description of Menu.">Menu</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_menu_item.html">RRRSRoguelike.Helpers.MenuItem</a></td><td class="indexvalue">Description of <a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_menu.html" title="Description of Menu.">Menu</a> </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_screens_1_1_menu_screen.html">RRRSRoguelike.Screens.MenuScreen</a></td><td class="indexvalue">Manages the UI to enter Random Seed Number to start </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_behaviors_1_1_mindless.html">RRRSRoguelike.Helpers.Behaviors.Mindless</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_monster.html">RRRSRoguelike.Entities.Monster</a></td><td class="indexvalue">Represents the current sole bad guy </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_panel.html">RRRSRoguelike.Helpers.Visualizer.Panel</a></td><td class="indexvalue">Contains the code for displaying text within the game panels </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html">RRRSRoguelike.Entities.Player</a></td><td class="indexvalue"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> inherits from creature </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html">RRRSRoguelike.Managers.PropManager</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_screens_1_1_quit_screen.html">RRRSRoguelike.Screens.QuitScreen</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_screens_1_1_replay_screen.html">RRRSRoguelike.Screens.ReplayScreen</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_properties_1_1_resources.html">RRRSRoguelike.Properties.Resources</a></td><td class="indexvalue">A strongly-typed resource class, for looking up localized strings, etc </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_r_r_r_s_rogue_like.html">RRRSRoguelike.RRRSRogueLike</a></td><td class="indexvalue">Main entry point </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_screens_1_1_screen.html">RRRSRoguelike.Screens.Screen</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_screens_1_1_seed_screen.html">RRRSRoguelike.Screens.SeedScreen</a></td><td class="indexvalue">Manages the UI to enter Random Seed Number to start </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html">RRRSRoguelike.Properties.Settings</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_sound_manager.html">RRRSRoguelike.Managers.SoundManager</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_stairwell.html">RRRSRoguelike.Entities.Stairwell</a></td><td class="indexvalue">Steps are the linking object between different dungeon levels </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_properties_1_1_strings.html">RRRSRoguelike.Properties.Strings</a></td><td class="indexvalue">A strongly-typed resource class, for looking up localized strings, etc </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_screens_1_1_text_screen.html">RRRSRoguelike.Screens.TextScreen</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">RRRSRoguelike.Entities.Tile</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_visualizer_1_1_visualizer.html">RRRSRoguelike.Helpers.Visualizer.Visualizer</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">RRRSRoguelike.Entities.Weapon</a></td><td class="indexvalue"></td></tr>
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